![]() ![]() ![]() ![]() There are walls that you can tactically place your team behind, as well as turret emplacements you can build, and items you can search and get resources from, which the aforementioned search skill determines the speed at which you can do this. When exploring different buildings, there are usually three levels I say usually only because I haven't gotten very far into the game despite my best efforts, but that is part and parcel of the roguelike genre. There are two stages that take part leading up to the building, both of which you will need to defend your self against wave after wave of zombies coming your way. The lighting is also a mechanic in itself. The effects on the characters and zombies when they get injured, or the way the items littered around a stage stick out and shine, or even the way that lighting is used is all very excellent. I think that sometimes the pixelized style can be a bit overused and overdone, but the graphics for Survivors seems to hit the spot for me. The graphics are very neat and clean, which being pixelized isn't something that I say too often.
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